Sitemap - 2021 - The GameDiscoverCo newsletter
Holiday special: did Steam really just get banned in China?
Plus: Noble Fates' stealth success, examined
Real data: inside Epic's plans for Epic Games Publishing
Game devs: what's your chance of success in today's market?
Plus: December's Steam debut hits so far, from Icarus to Wartales
Deep dive: Devolver's indie publisher biz, poked at
The console subscription wars, begun they have!
Plus: who is Steam's 'long tail' paying off for?
Case study: how localization amps up game discovery
Deep dive: on Exo One's road to success
Plus: whose Hype is converting in November?
Why is the publisher/dev dance getting more contentious?
Plus: Steam post-release analysis gets Hype-d!
Why business intelligence - and IndieBI - matters
What does 'success' really mean for PC/console games in 2021?
Plus: Steam (also, love) is a Battlefield
The rise of game subscription services & 'Infinite Browsing Mode'
The Nintendo Switch ecosystem - where next?
Plus: Back to the Jurassic Forza era?
Deep dive: analyzing Slapshot Rebound's F2P Steam success
Console game discovery: 4 big trends in 2021
Plus: why is Poppy Playtime doing so well?
Why sell your game studio? And why not?
PC game discovery: 5 big trends in 2021
Plus: why did Inscryption blow up?
15 years later, did indie game discovery happen like we thought?
Designing for virality: Choo-Choo Charles edition
Plus: we're Back 4 Riftbreaker!
Revisiting the Steam Prologue as a 'discovery beat'
How streamers pick games: the SplatterCat interview
Steam survey: do wishlists and sales line up meaningfully?
The anatomy of a 'crazy multiplier' post-launch game success
Plus: Two weeks of Steam madness in one!
How Spelunky got its procedural 'hook' & actually got finished
Your game's on sale too often? Players say that's unlikely!
Plus: a whole New World on Steam?
Steam: the state of 'long tail' revenue in 2021!
What players wish Nintendo would fix for Switch discovery
Plus: Why such big Steam Hype winners this week?
VR game discovery, Reddit, trailers & more
Epic vs. Apple - what does the verdict REALLY mean?
Plus: what are the most awaited Metroidvanias?
Why auditing your Steam keys is a great idea!
'It's OK' - the meh-ening of indie console game sales
Plus: Arise, Life is Strange, and get Webbed
Steam refund worries, Kickstarter trends & more!
Is your streamer game discovery strategy 'on point'?
Plus: We're having a Total War with Pathfinder?
Call for data: help us measure Steam success!
How do you discover when people find your game?
Plus: Next week in Hype? Aliens, kings... & psychonauts
Deep dive: how Shapez.io went from web game to $1 million Steam hit
Data dive: inside a successful sequel launch
Plus: stealth launches, Xbox charts, new Hype tag details
Estimating Steam/console sales: two hot methods!
Steam demo showcases: officially good for sales!
Plus: Back 4 Blood's beta & a new Switch lens
Epic advances, Steam reviews, oh my!
The Last Spell: how we surprised ourselves & sold 130,000 units
Plus: analyzing a hot, hot week for Steam launches
The faces of 'the creator economy' for DIY games
When Steam wishlists don't convert: a case study
Plus: next week's Hype makes an Ascent to the Starbase
Discovering your game's regional appeal, pre-launch?
Deep dive: how game platforms can amplify your game's reach
Plus: leave your Cris Tales at Death's Door?
Let's talk about Steam Deck, shall we?
Game discovery: where do short/niche games fit?
Plus: the post-Summer Sale (semi)-rush of game Hype!
Are these really the 'ugly truths' for indie publishers?
What do devs really want from a game platform?
Plus: Switch charts hit the U.S., Steam Hype goes on holiday
ANNOUNCE: 'The Complete Game Discovery Toolkit' eBook
SNKRX: anatomy of a sleeper hit
What's the best timing to release your game?
Plus: End of quarter Hype, new subscriber features...
Game localization for discovery: it's trickier than you think!
Case study: Rubber Bandits' double Prologue win
Plus: Who's winning Steam Next Fest so far? (And why?)
Don't buy (Steam games) for me, Argentina...
E3 showcases - what discovery boost do they really give?
Plus: Hype flees for E3, Powerwash's post-launch buzz!
Data dive: anatomy of a Steam game launch
Can paid ads for PC/console games give you positive ROI?
Plus 'sample': Biomutant attacks, Elite's odyssey perplexes
Plus: Early Access graduates, Hype fun, more!
Video game charts: a series of lenses
Sony's PlayStation strategy - exposed!
Plus: Going Medieval, or finding a Hokko Life?
Video games & TikTok: how to get discovery right
The 'combo' era: how GaaS, subscriptions, and IAP mesh on PC/console
Plus: Biomutant attacks, Elite's odyssey perplexes
Should we take Roblox seriously as a game discovery platform?
Steam sales for 'the other 50%' - a return!
Plus: the return of Days Gone, data galore!
The one game rating problem you really don't want to have
Steam tag trends, Epic & Valve lawsuit drama, & more
Plus: next week's Hype belongs to Mass Effect & Hood?
Three key discoverability takeaways from the Epic/Apple lawsuit
What do devs really think of game platform cut?
Plus: Resident Evil looms large, Twitch trends galore
Deep dive: can new Steam browsing options help your game?
What PlayWay should - and shouldn't - teach us about game publishing
Plus: Rome burns hot, NieR's porting fail
The perfect Steam trailer, overlooked tools, & more!
When demos can radically expand your game's discoverability
Plus: NieR Replicant RuleS next week's Steam Hype!
Why TikTok matters for game discovery
Epic vs. Apple - notes from a platform streetfight
Plus: new Switch eShop 'trending' charts, Steam Hype updates
Steam adds (privacy-friendly) marketing tracking!
Apple's Arcade shifts, Steam's cookies, oh my...
Plus: Outriders, It Takes Two get Hype-d!
Which YouTubers are the right ones for your game?
5 ways to boost your Steam wishlists: The Wandering Village edition
Plus: Are you evil (& a genius) for Steam Hype?
How to build one-off narrative games & still succeed on Steam/console...
How players use the Switch eShop in 2021
Plus: clever Steam bundles lead to upsides!
How to differentiate your game for success in 2021
How do you get 'More..' recommendations on Steam?
Plus: are you prepping for Mr. Prepper?
Deep dive: inside King Of Crabs' Steam F2P success
Cyberpunk 2077, expectation management & your game
Plus: The Stronghold breaks through...
Which genre should your next PC game be in?
How do you fund that game prototype?
Plus: Steam Early Access graduates get hype!
Switch's 'free week' demos, game controllers on PC & more
Deep dive: how Steam followers and wishlists relate
How does your game boost its 'long tail'?
Plus: Let's get Persona with Steam Hype
The 'GaaS or subscription service' squeeze in games
What are your game's pre-release 'story beats'?
Plus: why did Valheim take off like a rocket?
Call for data: your Steam wishlist to follower ratio!
Can you cheat to get ahead on Steam?
Plus: Mapping longer-term Steam sales curves
What Stadia's pivot tells us about the future of cloud gaming
Is Steam really conspiring to price fix?
Plus: Dyson Sphere's big takeoff, Hitman's EGS hit
The 'fab four' game marketing maxims to live by
Xbox's Gold pricing flipflop & what it means for Game Pass
Plus: Steam's top 100 for 2020 & more
Steam 'prologues'... do they really help?
Game platform deep-dive: from NeuroVoider to ScourgeBringer
Plus: Everspace 2 & space game Hype hits Steam
How did Rust make $1 million in Steam revenue in a day - twice?
Nova Drift: the making of a Steam holiday 'sleeper' hit
Plus: why do games overperform their Hype score?
Discount strategy: your key post-launch game discovery tool
Quantifying the Xmas day video game sales bump