Sitemap - 2020 - The GameDiscoverCo newsletter
Steam's end of year bonanza gets 'experimental'
What makes for a good game publishing contract?
Who's playing what on PlayStation 5?
Plus: Steam Hype analysis - the aftermath of Cyberpunk week...
Opinion: Game company acquisitions & the 'growth stock bubble'
Switch cracks down (further) on extreme discounting
Steam gets 'experimental' with discovery
Plus: new Steam Hype features, December's Hype winners so far
Plus exclusive deep dive: the state of Apple Arcade
Platform share, platform share, platform share!
Do betas & demos right, the Monster Train way!
Plus exclusive: Steam Hype & the Cyberpunk avoidance zone
Case study: making Core Defense a solo dev success
What's your first week revenue per game platform?
The one key Steam stat that you’re not checking...
Plus: Steam Hype charts for week of Nov 30th, 2020
The anatomy of a Steam sale
Does Apple's 15% platform cut change the game?
GameDiscoverCo Plus: subscribe today for much extra goodness!
Plus: A deep dive inside the Steam Hype rankings
Prototypes, publishing, pitching, oh my!
Data deep dive: what's the 'long tail' like for Steam games?
Discovery takeaways from the new PlayStation 5 store?
Who are the 'game subscription' believers & non-believers?
Why do some games just... keep selling?
What could game publishers be doing better?
iOS/Android sales deep dive: 'Meteorfall: Krumit's Tale'
The big boost - PlayStation Plus & Fall Guys' success?
Facebook's cloud gaming aspirations, why social gaming took off & more!
Call for data: (Steam) game revenue over time!
PlayStation's new (web) store, genre viability & more
We need to talk about Steam & China
Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam
Microsoft's rival console experiments & discovery!
Switch game discovery - look on the bright side?
How to get on the good side of media & streamers
Steam refund messages: the silly & the sensible
Steam Game Festival kicks into high gear
Should game devs become YouTubers to get (more) successful?
Estimating platform revenues - a discovery conundrum!
Switch & Steam discount strategies? We got 'em.
Has Xbox changed discoverability with its new store?
Does your game have 'staying power'?
Amazon's Luna, what's on the Steam front page, & more!
How to get nearly 250k Steam wishlists, The Riftbreaker way
Game Discovery Now is now the GameDiscoverCo newsletter!
Bethesda x Xbox: the ecosystem ramifications
The 'mysterious' Steam algorithm - not that scary?
Spellbreak's hype get, PlayStation Plus Collection, & more
Xbox goes for lock-in with All Access
Behind the dizzying ride to the top for Among Us
Can influencer-branded game stores work?
Are the 'store wars' really upon us? (& more!)
We need to take wishlist quality more seriously
Do you want 100x your regular hourly game sales?
How did Fall Guys get it so right?
Tim Epic vs. Tim Apple (also non-Tim news!)
Game refunds & the hidden costs of 'getting to net' on Steam
What should a game publishing agreement look like?
Why are you making your store page unattractive?
How big is your game's Discord? (Not this big!)
How that game sold on Steam, using the 'NB number'.
Has your game got 'juice'? (& more!)
Are platforms devaluing games to gain market share?
Xbox Demo Fest blasts off (& lots more!)
Your complete 'game discovery' primer
Help needed: what's the real Steam reviews/sales ratio?
Stadia's 'Click To Play' - the future?
The surprising way that paid DLC works
GameDiscoverabilityland: Those Satisfactory Sales Numbers
Mobile game discovery - why it's tricky for indies
Game Discoverabilityland: The Season Of Discovery
Nintendo Switch Game Sales: The Three Biggest Misconceptions
What are Steam Points? What were Summer Festival's lessons?
Guest post: Discoverability by Design
Are YOU prioritizing your Steam tags?
Game Discoverabilityland: Go Go Summer Festival!
Steam: the new 'wishlists to first week sales' expectations
Never Mind The Bollocks: Here's The Game Devs
Game Discoverabilityland: The Summer Of Games
Steam's wishlist conversions - how hot are yours?
Game Discoverability & The Nintendo Switch: What's Selling?
Game Discoverabilityland: Welcome To The Summer Of Indie Direct
Game Discoverability & The Nintendo Switch: Where We're At
Tales From Discoverabilityland: The Hidden Switch Demo Upside
Steam's wishlist-to-sales %: thoughts & a call for data!
Gaining fans for your game? A marathon, not a sprint
LudoNarraCon: a data-filled followup Q&A
Tales From Discoverabilityland: When Your Wishlists Don't Convert
The Impact of One Streamer on a Game After Release
Developing Your Game's Community For Maximum Pre-Release Fans
Tales From Discoverabilityland: A Story Of Three Graphs
Steam Gets 'Editorial' When We Weren't Looking
The Five Deadly Sins Of Game Attractiveness
Tales From Discoverabilityland: To Demo, Or Not To Demo
Interview: Tuning promotion to make Academia a success
Showcasing on Steam's Game Festival: the real numbers!
Tales From Discoverabilityland: March 2020
Steam sales case study: 'Academia: School Simulator'
Tales From Discoverabilityland: February 2020
What 'Dragons Love Tacos' taught me about game discoverability
Tales From Discoverabilityland: Jan. 2020
Analyzing the top Steam tags