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Is your game built for 'main'-ing, trending, or sampling?
Also: Roblox data, PlayStation & Xbox antitrust fighting, & lots more.
Simon Carless
6
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Is your game built for 'main'-ing, trending, or sampling?
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Avoiding ineffective (or scam!) discovery interactions with influencers
A surprisingly complex situation, explained.
Simon Carless
Aug 8
6
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Avoiding ineffective (or scam!) discovery interactions with influencers
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Plus: next week is massive on Steam, folks!
Spider-Man, Cult of The Lamb, Farthest Frontier, Two Point Campus.. wowzers.
Simon Carless
Aug 5
1
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Plus: next week is massive on Steam, folks!
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Sales comps for your game: how not to do it.
Alright - and also how to do it better!
Simon Carless
Aug 3
7
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Sales comps for your game: how not to do it.
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PlayStation's problem: third-party royalties... or PS+ revenue?
It's a red pill/blue pill issue, really.
Simon Carless
Aug 1
5
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PlayStation's problem: third-party royalties... or PS+ revenue?
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Plus: Steam's top 20 for June - did we get close?
Also: all the goings-on from Steam and console from this week...
Simon Carless
Jul 29
1
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Plus: Steam's top 20 for June - did we get close?
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The evolution of Steam tags (& why we dig 'em!)
Also: Quest's price hike, Xbox's results & more...
Simon Carless
Jul 27
5
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The evolution of Steam tags (& why we dig 'em!)
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Why paid DLC might be the right choice for your PC/console game!
Also: Stray's Twitch success - and lots more.
Simon Carless
Jul 25
3
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Why paid DLC might be the right choice for your PC/console game!
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