Thanks Simon for the detailed analysis, as always!
It's good to know, but I guess for me as I'm early in the process, my mind is still very fixated on making a good game, building an audience. If that cycle reaches enough critical mass, maybe I would be much more concerned with reducing this number down by problem solving.
Thanks Simon for the detailed analysis, as always!
It's good to know, but I guess for me as I'm early in the process, my mind is still very fixated on making a good game, building an audience. If that cycle reaches enough critical mass, maybe I would be much more concerned with reducing this number down by problem solving.
Thanks Simon for the detailed analysis, as always!
It's good to know, but I guess for me as I'm early in the process, my mind is still very fixated on making a good game, building an audience. If that cycle reaches enough critical mass, maybe I would be much more concerned with reducing this number down by problem solving.