I guess it can be complicated, though this statement says a lot: "But for Arcadian Atlas, which Kickstarted back in 2016, it had >50% of its launch Steam followers by August 2019, and ‘only’ added about 1,500 followers in the 12 months up to release week."
I have a huge Steam wishlist of well over 500 games. I get regular notices of game launches and game sales. These compete against each other, and just because I wishlisted a game doesn't mean I will jump to buy it at launch. Developers should realise they are competing for our time. A wishlist is not a confirmation, just a show of interest. And we are interested in many games, old and new.
I think the poor ratio between wishlists and reviews for Arcadian Atlas shows that there is much more to keeping interested than a wishlist.
I guess it can be complicated, though this statement says a lot: "But for Arcadian Atlas, which Kickstarted back in 2016, it had >50% of its launch Steam followers by August 2019, and ‘only’ added about 1,500 followers in the 12 months up to release week."
I have a huge Steam wishlist of well over 500 games. I get regular notices of game launches and game sales. These compete against each other, and just because I wishlisted a game doesn't mean I will jump to buy it at launch. Developers should realise they are competing for our time. A wishlist is not a confirmation, just a show of interest. And we are interested in many games, old and new.
I think the poor ratio between wishlists and reviews for Arcadian Atlas shows that there is much more to keeping interested than a wishlist.