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It is bizzare how consistent the first week/first year formula is. I thought games would vary wildly in terms of qualities that can't be communicated before the release. And when people actually play the games they would have a different experience from when they look at the trailers, which should result in unpredictable sales. Why isn't this the case?

At least there should be games that are pretty lousy but very well marketed and highly anticipated. Do people just not care beyond a certain point of popularity that the game sucks?

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