I have some extra 2 cents to add about Bramble Royale: when I see the title "Bramble Royale: A METEORFALL STORY" I insta skip it because it sounds like a spinoff to me--from a game I don't know a thing about, so as for myself it's an auto-off.
It really goes to show that amount of Wishlist does not necessary equates to sales conversion.
I'm curious to understand a bit more about what he could be done between the steam fest and game launch date. I feel like a dynamic approach to marketing could help here.
Although the momentum wasn't strong enough to carry it past game launch, a strong update strategy can still save it.
Steam rewards games that fight to improve and engagement with reviews, refunds, complaints.
Though I understand it's disheartening for sure. It is great to read Eric's blog about his dev journey.
I have some extra 2 cents to add about Bramble Royale: when I see the title "Bramble Royale: A METEORFALL STORY" I insta skip it because it sounds like a spinoff to me--from a game I don't know a thing about, so as for myself it's an auto-off.
Hey Simon,
Great casestudy on Eric's game.
It really goes to show that amount of Wishlist does not necessary equates to sales conversion.
I'm curious to understand a bit more about what he could be done between the steam fest and game launch date. I feel like a dynamic approach to marketing could help here.
Although the momentum wasn't strong enough to carry it past game launch, a strong update strategy can still save it.
Steam rewards games that fight to improve and engagement with reviews, refunds, complaints.
Though I understand it's disheartening for sure. It is great to read Eric's blog about his dev journey.