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4dEdited

"The excellent roguelike deckbuilder" isn't.

The game is shovelware sorry, you are not slay the spire. Slay the spire could get away with crappy graphics because they were amongst the first to market, aka many markets are based on game timing. Once a game gets popular game developers tend to clone it and flood the market. The same thing happened when Doom was released in the early 90's, After doom 1 and doom 2, the entire market became flooded with first person shooters,eating away at the profits. Games like system shock 2, Sin, and Shogo mobile armored divison.

(shogo mad) - The game was received positively by critics, and it shipped 100,000 units of the game to retailers in the game's debut week. It underperformed commercially, selling roughly 20,000 units in the United States during 1998's Christmas shopping season.

Many indies think because a game like slay the spire can have shit graphics, ALL games can have crap graphics. Games like lethal company, slay the spire, are EXCEPTIONS to the rule - graphics matter. And even when you got great graphics, often times those games have little content.

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Juliano Zucareli [ozuka music]'s avatar

I have some extra 2 cents to add about Bramble Royale: when I see the title "Bramble Royale: A METEORFALL STORY" I insta skip it because it sounds like a spinoff to me--from a game I don't know a thing about, so as for myself it's an auto-off.

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Subtle Zungle's avatar

Hey Simon,

Great casestudy on Eric's game.

It really goes to show that amount of Wishlist does not necessary equates to sales conversion.

I'm curious to understand a bit more about what he could be done between the steam fest and game launch date. I feel like a dynamic approach to marketing could help here.

Although the momentum wasn't strong enough to carry it past game launch, a strong update strategy can still save it.

Steam rewards games that fight to improve and engagement with reviews, refunds, complaints.

Though I understand it's disheartening for sure. It is great to read Eric's blog about his dev journey.

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