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Nintendo more accurately stated it had 114 million active accounts on Switch in its last financial year.

One note is that in Europe last year, out of the biggest third-party Switch games (Mario + Rabbids, FIFA, Just Dance, LEGO Star Wars) released, over 80% of sales of these games were via physical stores (Nintendo obviously doesn’t share digital first-party figures). This is GSD data reported on GI.

Poor discovery is certainly part of it, and the fact that people buy Nintendo consoles for Nintendo games… but for me the biggest issue facing indies on Switch is that the audience is primarily a physical one.

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