I'm curious about how Subnautica or Slime Rancher are "GaaS-ish"; is it because like, new patches or updates bring new content? I've played both and I don't exactly see the whole "persistant world, collaborative environment, " thing that usually defines GaaS beyond traditional co-op multiplayer, and maybe like, self-hosted servers for Creative.
Also, it's interesting to think about whether excessive and disruptive microtransactions or subscriptions are the worse poison pill.
I'm curious about how Subnautica or Slime Rancher are "GaaS-ish"; is it because like, new patches or updates bring new content? I've played both and I don't exactly see the whole "persistant world, collaborative environment, " thing that usually defines GaaS beyond traditional co-op multiplayer, and maybe like, self-hosted servers for Creative.
Also, it's interesting to think about whether excessive and disruptive microtransactions or subscriptions are the worse poison pill.