Contrary to the statement where you said "Descenders didn't have business competing in the genre they chose", I think it's actually quite the opposite. They had made delivered a game that exceeded the expectations people had for the genre, and the game was released in a relatively unpopulated space. They faced very little market competition and did better than everything else, making them the quintessential downhill cycling game.
Contrary to the statement where you said "Descenders didn't have business competing in the genre they chose", I think it's actually quite the opposite. They had made delivered a game that exceeded the expectations people had for the genre, and the game was released in a relatively unpopulated space. They faced very little market competition and did better than everything else, making them the quintessential downhill cycling game.