We talk to Mod.io's Scott Reismanis on the promise of the market.
“Historically, when I got started in modding with ModDB back in 2002, mods were all total conversions. There really was no such thing as cosmetic mods back then. Fast forward to the last… 10 years. Modding's become, I would say, much more accessible, somewhat more cosmetic.”
Sadly, this isn't the first time Scott shows his lack of wider knowledge of gaming outside of Valve games with these sorts of comments. Cosmetic mods were VERY MUCH a thing when he started, his focus just wasn't on those games. Neverwinter Nights, Quake, Unreal Tournament, Warcraft, Morrowind et al all had thousands of cosmetic and "smaller", non-total-conversion-style mods between them. Just because they weren't hosted on ModDB doesn't mean they didn't exist and weren't a massive part of modding!