If I’m reading this right, the current data is that a $2M budget game (not unreasonable) priced at $40 would possibly require a whopping 250,000 wishlists to break even on week 1, and possibly only return it’s budget in profit (after taxes, platform cuts, and sales) for the next game after 3 years?
No wonder publishers and devs are dropping like flies.
Very good article, I would also add correlation of % of positive reviews to those multipliers and ratios.
Thanks! We will ask this next time, somebody else suggested that and it's a good idea.
Very insightful thank you. It's interesting to see stats being this stable
If I’m reading this right, the current data is that a $2M budget game (not unreasonable) priced at $40 would possibly require a whopping 250,000 wishlists to break even on week 1, and possibly only return it’s budget in profit (after taxes, platform cuts, and sales) for the next game after 3 years?
No wonder publishers and devs are dropping like flies.
More funny than fun I would say! Thanks for the mention, Simon (and yes, Pachinko and Pachislot designs are absolutely crazy)