5 Comments

Very good article, I would also add correlation of % of positive reviews to those multipliers and ratios.

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Thanks! We will ask this next time, somebody else suggested that and it's a good idea.

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Very insightful thank you. It's interesting to see stats being this stable

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Apr 16·edited Apr 16

If I’m reading this right, the current data is that a $2M budget game (not unreasonable) priced at $40 would possibly require a whopping 250,000 wishlists to break even on week 1, and possibly only return it’s budget in profit (after taxes, platform cuts, and sales) for the next game after 3 years?

No wonder publishers and devs are dropping like flies.

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More funny than fun I would say! Thanks for the mention, Simon (and yes, Pachinko and Pachislot designs are absolutely crazy)

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