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"Lastly, the game doesn’t deviate from the standard Metroidvania formula and uses well-known mechanics/tropes "

So the trick is to not be innovative? That's the saddest thing I heard.

Though we definitely tried to be different with Batbarian and got critics complaining that puzzles couldn't be Metroidvanias so I get the point. :l

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Like anything, people want a mixture of familiarity and novelty more often than not and you can create the novelty in a number of ways.

Being too safe can also carry risk if you don't have some differentiation point there. People also have certain expectations of gameplay in certain genres.

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