Or at least, this is how Haiku The Robot did it.
"Lastly, the game doesn’t deviate from the standard Metroidvania formula and uses well-known mechanics/tropes "
So the trick is to not be innovative? That's the saddest thing I heard.
Though we definitely tried to be different with Batbarian and got critics complaining that puzzles couldn't be Metroidvanias so I get the point. :l
"Lastly, the game doesn’t deviate from the standard Metroidvania formula and uses well-known mechanics/tropes "
So the trick is to not be innovative? That's the saddest thing I heard.
Though we definitely tried to be different with Batbarian and got critics complaining that puzzles couldn't be Metroidvanias so I get the point. :l