I had a stats idea that is probably already considered but making sure. Are you weighting the total number of wishlisted games by each person? One, it would better predict thanks to distinguishing between people who use the function only for particularly interesting games from those who just add things to remember about them at some later point. Two, people have probably started using the function more as it becomes more familiar in the vernacular, which probably leads to higher total numbers so less % conversion. I assume this is basic but wanted to make sure.
Hey Artur - good comment. Technically speaking, it's a little tricky to do this, because devs can't see directly who the people who wishlisted their game are. But with some public Steam player account sampling, it might be possible to work it out eventually. (So: it's something we have thought about, but haven't started doing.) It's a good idea, though!
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I had a stats idea that is probably already considered but making sure. Are you weighting the total number of wishlisted games by each person? One, it would better predict thanks to distinguishing between people who use the function only for particularly interesting games from those who just add things to remember about them at some later point. Two, people have probably started using the function more as it becomes more familiar in the vernacular, which probably leads to higher total numbers so less % conversion. I assume this is basic but wanted to make sure.
Hey Artur - good comment. Technically speaking, it's a little tricky to do this, because devs can't see directly who the people who wishlisted their game are. But with some public Steam player account sampling, it might be possible to work it out eventually. (So: it's something we have thought about, but haven't started doing.) It's a good idea, though!