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Robots and Chips's avatar

The Roblox chart analysis here is gold. The observation that "Plants vs. Brainrots" doubled CCU daily for two weeks is remarkable—that kind of compounding viral growth is what every UGC platform dreams of but rarely achieves. The migration pattern you describe is particularly interesting: players moving from Grow a Garden to Fish It!, and Fisch resurging after dropping to the Top 150. This suggests Roblox's economy is less winner-take-all than it appears. Games can fall, hibernate, and then re-emerge based on micro-trends within the ecosystem. The fact that the platform is sustaining 10-20M CCU and peaked at 42.57M recently is staggering. That's comparable to entire gaming platforms, not individual games. Your point about lack of transparancy on Roblox data is well-taken—for a platform of this scale, there should be way more public discourse on what works and why. Thanks for consistently filling that gap. The Creator Exchange partnership is clearly paying off.

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