Thanks for the Sulfur details! About that Capcom comment... my impression is that Capcom follows a barbell strategy, with a relatively large amount of not very high budget games and then the Monster Hunters of the world. For the smaller releases in an apparatus the size of Capcom's (lots of popular things to cross-promote with, not a lot…
Thanks for the Sulfur details! About that Capcom comment... my impression is that Capcom follows a barbell strategy, with a relatively large amount of not very high budget games and then the Monster Hunters of the world. For the smaller releases in an apparatus the size of Capcom's (lots of popular things to cross-promote with, not a lot of costs for an additional entry on the catalog), I suspect it might work even with failed releases, so to speak.
The same approach is probably not viable for smaller publishers, though.
Thanks for the Sulfur details! About that Capcom comment... my impression is that Capcom follows a barbell strategy, with a relatively large amount of not very high budget games and then the Monster Hunters of the world. For the smaller releases in an apparatus the size of Capcom's (lots of popular things to cross-promote with, not a lot of costs for an additional entry on the catalog), I suspect it might work even with failed releases, so to speak.
The same approach is probably not viable for smaller publishers, though.